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  • [EU] [ApsisGaming] PropHunt | FastDL | Pointshop | Custom | No
    GAME LINK
    Status:
    ONLINE
    Address:
    185.224.139.252
    Connection Port:
    27016
    Query Port:
    27016
    Type:
    source
    Game:
    garrysmod
    Map:
    ph_school
    Players:
    1 / 32
    Last update: 06/02/2025 04:12:04AM
    Name Score Time
    [ APSIS ] Devils Watchful Eye 0 21:53:11
    Click to show server settings
    Setting Value
    _discord_ownerid 76561198012886523
    ai_disabled 0
    ai_ignoreplayers 0
    anticheat 1
    appid 4000
    bots 1
    coop 0
    deathmatch 1
    decalfrequency 10
    dedicated d
    description Prop Hunt
    fretta_voting 1
    has_pac3 1
    has_pac3_editor 1
    m9kammodetonation 0
    m9kdisableholster 0
    m9kdisablepenetration 1
    m9kdynamicrecoil 1
    m9kuniqueslots 0
    m9kweaponstrip 0
    mp_allownpcs 1
    mp_autocrosshair 1
    mp_fadetoblack 0
    mp_falldamage 0
    mp_flashlight 1
    mp_footsteps 1
    mp_forcerespawn 1
    mp_fraglimit 0
    mp_friendlyfire 0
    mp_teamlist hgrunt;scientist
    mp_teamplay 0
    mp_timelimit 0
    mp_weaponrespawn 0
    mp_weaponstay 0
    netcode 17
    nextlevel
    os l
    pac_allow_blood_color 1
    pcr_allow_custom 0
    pcr_bbox_max_height 96
    pcr_bbox_max_width 72
    pcr_default_key_menu 99
    pcr_enable 1
    pcr_enable_about 1
    pcr_enable_bbox_limit 0
    pcr_enable_prop_ban 0
    pcr_max_enable 0
    pcr_max_prop_list 100
    pcr_max_use 3
    ph_allow_prop_pickup 1
    ph_autotaunt_delay 45
    ph_autotaunt_enabled 0
    ph_autoteambalance 1
    ph_customtaunts_delay 6
    ph_disabletpunstuckinround 0
    ph_enable_custom_taunts 0
    ph_enable_lucky_balls 0
    ph_enable_plnames 0
    ph_experimentalpropcollisions 1
    ph_falldamage 1
    ph_fc_cue_path misc/freeze_cam.wav
    ph_fc_use_single_sound 0
    ph_forcejoinbalancedteams 1
    ph_forcespectatorstoplay 1
    ph_freezecam 0
    ph_game_time 1200
    ph_hunter_blindlock_time 30
    ph_hunter_fire_penalty 5
    ph_hunter_jumppower 1.200000
    ph_hunter_kill_bonus 100
    ph_hunter_smg_grenades 1
    ph_huntercount 0.000000
    ph_language en
    ph_normal_taunt_delay 6
    ph_notice_prop_rotation 0
    ph_originalteambalance 0
    ph_precache_phe_core 1
    ph_precache_taunts 0
    ph_preventconsecutivehunting 1
    ph_prop_camera_collisions 1
    ph_prop_collision 1
    ph_prop_jumppower 1.5
    ph_rotateteams 0
    ph_round_time 300
    ph_rounds_per_map 8
    ph_swap_teams_every_round 1
    ph_tauntpitch_allowed 0
    ph_tauntpitch_max 180
    ph_tauntpitch_min 60
    ph_unstuck_waittime 5
    ph_unstuckrange 250
    ph_use_custom_plmodel 0
    ph_use_custom_plmodel_for_prop 0
    ph_use_playermodeltype 0
    ph_waitforplayers 1
    phe_check_props_boundaries 0.000000
    physgun_limited 0
    physgun_maxrange 4096
    r_airboatviewdampendamp 1.0
    r_airboatviewdampenfreq 7.0
    r_airboatviewzheight 0.0
    r_jeepviewdampendamp 1.0
    r_jeepviewdampenfreq 7.0
    r_jeepviewzheight 10.0
    r_vehicleviewdampen 0
    sbox_bonemanip_misc 0
    sbox_bonemanip_npc 1
    sbox_bonemanip_player 0
    sbox_godmode 0
    sbox_maxballoons 100
    sbox_maxbuttons 50
    sbox_maxcameras 10
    sbox_maxconstraints 2000
    sbox_maxdynamite 10
    sbox_maxeffects 200
    sbox_maxemitters 20
    sbox_maxhoverballs 50
    sbox_maxlamps 3
    sbox_maxlights 5
    sbox_maxnpcs 10
    sbox_maxprops 200
    sbox_maxragdolls 5
    sbox_maxropeconstraints 1000
    sbox_maxsents 100
    sbox_maxthrusters 50
    sbox_maxvehicles 4
    sbox_maxwheels 50
    sbox_noclip 1
    sbox_persist
    sbox_playershurtplayers 1
    sbox_weapons 1
    sensor_debugragdoll 0
    sensor_stretchragdoll 0
    soundlist_usedefaultsounds 0
    sv_accelerate 10
    sv_airaccelerate 10
    sv_allowcslua 0
    sv_alltalk 1
    sv_bounce 0
    sv_cheats 0
    sv_contact
    sv_footsteps 1
    sv_friction 8
    sv_gravity 600
    sv_hl2mp_item_respawn_time 30
    sv_hl2mp_weapon_respawn_time 20
    sv_maxspeed 10000
    sv_maxusrcmdprocessticks 24
    sv_noclipaccelerate 5
    sv_noclipspeed 5
    sv_password 0
    sv_pausable 0
    sv_report_client_settings 0
    sv_rollangle 0
    sv_rollspeed 200
    sv_specaccelerate 5
    sv_specnoclip 1
    sv_specspeed 3
    sv_steamgroup
    sv_stepsize 18
    sv_stopspeed 10
    sv_tfa_allow_dryfire 1
    sv_tfa_ammo_detonation 1
    sv_tfa_ammo_detonation_chain 1
    sv_tfa_ammo_detonation_mode 2
    sv_tfa_arrow_lifetime 30
    sv_tfa_attachments_alphabetical 0
    sv_tfa_attachments_enabled 1
    sv_tfa_backcompat_patchswepthink 1
    sv_tfa_ballistics_bullet_damping_air 1
    sv_tfa_ballistics_bullet_damping_water 3
    sv_tfa_ballistics_bullet_life 10
    sv_tfa_ballistics_bullet_velocity 1
    sv_tfa_ballistics_custom_gravity 0
    sv_tfa_ballistics_custom_gravity_value 0
    sv_tfa_ballistics_enabled 0
    sv_tfa_ballistics_mindist -1
    sv_tfa_ballistics_substeps 1
    sv_tfa_bullet_doordestruction 1
    sv_tfa_bullet_doordestruction_keep 0
    sv_tfa_bullet_penetration 1
    sv_tfa_bullet_penetration_power_mul 1
    sv_tfa_bullet_randomseed 0
    sv_tfa_bullet_ricochet 0
    sv_tfa_cmenu 1
    sv_tfa_cmenu_key -1
    sv_tfa_crosshair_showplayer 1
    sv_tfa_crosshair_showplayerteam 1
    sv_tfa_damage_mult_max 1.050000
    sv_tfa_damage_mult_min 0.950000
    sv_tfa_damage_multiplier 1
    sv_tfa_damage_multiplier_npc 1
    sv_tfa_debug 0
    sv_tfa_default_clip -1
    sv_tfa_door_respawn -1
    sv_tfa_dynamicaccuracy 1
    sv_tfa_envcheck 1
    sv_tfa_first_draw_anim_enabled 1
    sv_tfa_fixed_crosshair 0
    sv_tfa_force_multiplier 1
    sv_tfa_fov_sprintmod 1
    sv_tfa_fx_penetration_decal 1
    sv_tfa_holdtype_dynamic 1
    sv_tfa_ironsights_enabled 1
    sv_tfa_jamming 1
    sv_tfa_jamming_factor 1
    sv_tfa_jamming_factor_inc 1
    sv_tfa_jamming_mult 1
    sv_tfa_knockback_multiplier 1
    sv_tfa_melee_blocking_anglemult 1
    sv_tfa_melee_blocking_deflection 1
    sv_tfa_melee_blocking_stun_enabled 1
    sv_tfa_melee_blocking_stun_time 0.650000
    sv_tfa_melee_blocking_timed 1
    sv_tfa_melee_damage_npc 1
    sv_tfa_melee_damage_ply 0.650000
    sv_tfa_melee_doordestruction 1
    sv_tfa_nearlyempty 1
    sv_tfa_npc_burst 0
    sv_tfa_npc_randomize_atts 1
    sv_tfa_penetration_hardlimit 100
    sv_tfa_penetration_hitmarker 1
    sv_tfa_range_modifier 0.500000
    sv_tfa_recoil_eyeangles_mul 1
    sv_tfa_recoil_legacy 0
    sv_tfa_recoil_mul_p 1
    sv_tfa_recoil_mul_p_npc 1
    sv_tfa_recoil_mul_y 1
    sv_tfa_recoil_mul_y_npc 1
    sv_tfa_recoil_multiplier 1
    sv_tfa_recoil_viewpunch_mul 1
    sv_tfa_reloads_enabled 1
    sv_tfa_reloads_legacy 0
    sv_tfa_scope_gun_speed_scale 0
    sv_tfa_soundscale 1
    sv_tfa_spread_legacy 0
    sv_tfa_spread_multiplier 1
    sv_tfa_sprint_enabled 1
    sv_tfa_unique_slots 1
    sv_tfa_weapon_strip 0
    sv_tfa_weapon_weight 1
    sv_tfa_worldmodel_culldistance -1
    sv_voiceenable 1
    sv_wateraccelerate 10
    sv_waterfriction 1
    tags gm:prop_hunt ver:250509
    ttt_allow_discomb_jump 0
    ttt_credits_starting 2
    ttt_debug_preventwin 0
    ttt_det_credits_starting 1
    ttt_detective_hats 1
    ttt_detective_karma_min 600
    ttt_detective_max 32
    ttt_detective_min_players 8
    ttt_detective_pct 0.130000
    ttt_firstpreptime 60
    ttt_haste 1
    ttt_haste_minutes_per_death 0.500000
    ttt_haste_starting_minutes 5
    ttt_karma 1
    ttt_namechange_bantime 10
    ttt_namechange_kick 1
    ttt_no_nade_throw_during_prep 1
    ttt_postround_dm 0
    ttt_posttime_seconds 30
    ttt_preptime_seconds 30
    ttt_ragdoll_pinning 1
    ttt_ragdoll_pinning_innocents 0
    ttt_round_limit 6
    ttt_roundtime_minutes 10
    ttt_teleport_telefrags 1
    ttt_time_limit_minutes 75
    ttt_traitor_max 32
    ttt_traitor_pct 0.250000
    tv_enable 0
    tv_password 0
    tv_relaypassword 0
    version 2025.03.26
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